Browse the item/creature catalog and step through how game-state enums connect to
disk persistence — a read-only simulation of the Maker Lab assessment flow.
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Game state flow simulator
Step through how an in-game action maps to enums and disk evidence. This mirrors the
live SP monitor doctrine: client-trusted paths observed on disk, not live memory.
Enum families
From asa_creature_item_player.json — click a value to find catalog matches.